<rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:wfw="http://wellformedweb.org/CommentAPI/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:media="http://search.yahoo.com/mrss/"
	
	>

<channel>
	<title>Konvolv &#124; New Media Art Collective</title>
	<link>https://konvolv.com</link>
	<description>Konvolv &#124; New Media Art Collective</description>
	<pubDate>Mon, 12 Oct 2020 13:41:19 +0000</pubDate>
	<generator>https://konvolv.com</generator>
	<language>en</language>
	
		
	<item>
		<title>home</title>
				
		<link>https://konvolv.com/home</link>

		<pubDate>Thu, 03 Sep 2020 23:37:00 +0000</pubDate>

		<dc:creator>Konvolv &#124; New Media Art Collective</dc:creator>

		<guid isPermaLink="true">https://konvolv.com/home</guid>

		<description>&#38;nbsp; &#38;nbsp; &#38;nbsp; &#38;nbsp; &#38;nbsp; &#38;nbsp; &#38;nbsp;
	

	NEW &#38;nbsp; &#38;nbsp; &#38;nbsp;MEDIAARTCOLLECTIVE




</description>
		
	</item>
		
		
	<item>
		<title>services</title>
				
		<link>https://konvolv.com/services</link>

		<pubDate>Mon, 12 Oct 2020 13:41:19 +0000</pubDate>

		<dc:creator>Konvolv &#124; New Media Art Collective</dc:creator>

		<guid isPermaLink="true">https://konvolv.com/services</guid>

		<description>Services&#38;nbsp;

	# CO-IMMERSION - Experiential Design +&#38;nbsp;Interactive and Participatory experiences
Co-immersive design endows immersive physical experiences in the collective space. 

Experiential design merges interactive multisensorial features and technology and its outcomes by applying generative storytelling and embodied interaction methods.&#38;nbsp;


Co-immersive experiential design unfies custom-made physical interaction technologies together with audience engagement and interaction to generate a memorable message while delivering a powerful experience.
To achieve the mentioned, Konvolv exerts embodied interaction, artificial intelligence, spatial sound, IoT and sensor technology, procedural graphics and generative storytelling.&#38;nbsp;


# LOCATION - Site-specific art and design&#38;nbsp;
Konvolv art and design process focuses on the creation of a&#38;nbsp;meaningful place enfolded into multisensorial ambiances. 

The emphasis on place, space and environment established in physical and virtuals scapes are under scrutiny through lenses of various multidiscliplinary fields; HCI, media ecology, design, film, sound and music, architecture and sociological, political and environmental sciences.

Our practise yields observations and research together with local expertise, stakeholders and the community of the area within the virtual and IRL platforms. &#38;nbsp; 

We are learning to provide analysis and reports retrieved from the artistic explorations and methods in site-and case-spefic context.

&#38;nbsp; 
# SPECULATION - New media consulting,concept design,&#38;nbsp; discourse and design
We provide consultation in new media production. Our priorities are found on facilitating critical discourse embedded into the concept and design process.&#38;nbsp;


By means of explorations under post-and transhuman theories, creative technology development and experimental material interactions
We use:&#38;nbsp;
- participatory design (co-design)&#38;nbsp;
- ludic design- speculative and reflective design- adversarial design (design activism)- critical design 

to pose questions, to create new knowledge and to explore alternative futures.

In order to understand humans, objects, systems - technology and future the research under design sociology incorporated with HCI and antrophology, among other fields of expertise, open up the most valuable outcomes. 

As design theory acknowledges the affordances are embadded into objects, systems, and services reproducing sociocultural and political norms and assumptions.Therefore design as such functions as form of storytelling and communication and the intentions of the designer are exposed by the forms and the affordances of objects, services and systems. 
Our design process, along the other present- day designers, tries to culminate the design process under new material theories searching for course of action to unify humans and non-humans rejecting only the human-centered perspectives and world views.&#38;nbsp;

&#38;nbsp;
# CURATION - Multidisciplinary collaboration and research&#38;nbsp;
We are open and looking for multidisciplinary research and knowhow collaboration to be incorporated with our fields of expertise.

The nature of co-creation and open knowledge culture (open source, creative commons, maker and remix culture) empowers the experimental art and new media design processes.&#38;nbsp;

We can curate exhibitions, festivals among other events and can provide full design and execution process as inhouse production and through our networks.&#38;nbsp;






# EDUCATION - Workshops and courses &#38;nbsp;We facilitate courses and workshops in new media fields from children workshops to university students, and for people of any age or without technical skills. &#38;nbsp;

Our strenghts lies on conceptual and critical thinking and design, embodied interaction, DIY technologies, creative technology, generative(AV,design) art and storytelling in virtual and real life environments. 

We promote open source, open data and open society culture in our mentoring methods.
 

&#38;nbsp;


</description>
		
	</item>
		
		
	<item>
		<title>What is Konvolv?</title>
				
		<link>https://konvolv.com/What-is-Konvolv</link>

		<pubDate>Mon, 12 Oct 2020 11:31:50 +0000</pubDate>

		<dc:creator>Konvolv &#124; New Media Art Collective</dc:creator>

		<guid isPermaLink="true">https://konvolv.com/What-is-Konvolv</guid>

		<description>
	What is Konvolv?

Konvolv osk was founded in 2019 as a collective of new media artists striving for internationalisation and diversification of the Finnish new media industry.
 
Our background in Aalto Media Lab has constituted a network of international new media alumni staying and independently working in Finland. We aim to offer these alumni a job opportunity to introduce international know-how and expand the new media scene in Finland beyond the mainstream game and virtual reality industries, which typically exclude a vast variety of possibilities within our disciplines. All of our members including in our networks are inclined towards multidisciplinary research in science, humanities, politics, future technologies as well as traditional and experimenting art practices. 

We established Konvolv with the hope to potentiate the Finnish media scene with diverse approaches to human-machine interaction, experiential design, spatial and procedural audio, generative visualisations, artificial intelligence and data processing.

</description>
		
	</item>
		
		
	<item>
		<title>Manifesto</title>
				
		<link>https://konvolv.com/Manifesto</link>

		<pubDate>Mon, 12 Oct 2020 11:32:11 +0000</pubDate>

		<dc:creator>Konvolv &#124; New Media Art Collective</dc:creator>

		<guid isPermaLink="true">https://konvolv.com/Manifesto</guid>

		<description>Manifesto
Konvolv is a new media collective that discusses the societal, political and environmental complexities. Our agendas reflect upon topics and issues such as digital human rights, embodied interaction, sound and physical interaction, queer media art, decolonization, new materialism, software engineering, open society activism, surveillance, power structures, musicology, post- and transhumanism , human-material interaction, media archaeology, ubicomp, post-WIMP, and rhythmanalysis. As a collective, we strive for observing places, spaces, environments and ambiences unfolding into site and case-specific narratives that incorporate data flows with meaningful messages. Our efforts translate into a variety of site-specific new media art formats connected to local inhabitants; living or nonliving, human or non-human, animals and entities. Our dream is to facilitate collaboration between multidisciplinary fields, leading not only meaningful messaging through new media art methods, but embracing the artistic explorations to provoke senses to merge into the state of presence. </description>
		
	</item>
		
		
	<item>
		<title>team</title>
				
		<link>https://konvolv.com/team</link>

		<pubDate>Wed, 26 Aug 2020 15:56:04 +0000</pubDate>

		<dc:creator>Konvolv &#124; New Media Art Collective</dc:creator>

		<guid isPermaLink="true">https://konvolv.com/team</guid>

		<description>The team
	
Camilo Sanchez&#38;nbsp;(CO/SP)
    
    Music programming, spatial sound design, embodied interaction and administration
[email, CV, website]    
    
I first got in touch with experimental music by seeking noise. In this search, I got immersed in field recording and acousmatic music while accomplishing my Musicology bachelor's degree in Madrid. During my master studies at Aalto Media Lab, I found an attraction towards procedural audio, spatial sound and embodied interaction. The combination of these disciplines is palpable in the generative, spatial and exploratory aspect of the works we develop at Konvolv. &#38;nbsp;

John Lee&#38;nbsp;(ROK)
    Concept design, system architecture design, implementation, physical computing, and interaction design.[email, CV, website]
I am a new media artist and software developer wanting to focus on my skills more on new media projects. I have studied both software engineering and new media design. I have over a decade of professional programming experience. I am into generative art on a computer algorithm based on randomness which allows me to mimic natural brush effect and colour composition. 

Liisi Soroush (FI) &#38;nbsp;

AD, Conceptual and Experiential Design, Philosophy &#38;amp; Politics in Generative Narratives and Storytelling, Open Society Activism, Interactive and Digital Poetry and Writing. &#38;nbsp;[email, CV, website]

Liisi is a member of Konvolv New Media Art collective established in 2018 by her and Camilo Sánchez. She works in collaboration with Konvolv cooperative, not yet a member. Currently she is on maternal leave.

I observe embodied and spatial realities and stories within. The chosen tools for elaborating the concepts in these experimental and site-specific co-creations are found at the interplay between various philosophies and technologies. 

The communication, including the non-verbal between the living, non-living, - beyond human-centered perspectives. The flow and continuity of life; from people's circulation to blood cells, waves in the sea to a traffic light and bank transaction could be seen poetically framing our circadian patterns and existence in the universe. 

My aim is to combine data, information in societal and political context and narratives embedded in new media experiential design.#rhythmanalysis #mediaarcheology #soundstudies #humanmaterialinteraction #newmaterialism #transhumanism #multisensorial #urbanplanning #ecosophia #humanrights #electronicwriting #embodiedinteraction 




Reishabh Kailey&#38;nbsp;(IN/FI)
    
AD, concept design, visual design, copywriting, and making sure everything is satisfactorily weird.
[email, CV, website]
I am a queer media artist currently engaging with decolonization, un-individualisation of art-making and queering of new media technology through non-expert, non-eurocentric, and paralogical methodologies. I am particularly interested in questions about human control, nonhuman vitality, materiality and the transness of living in mediatized and digitalized cultures. In the past few years, my work has transitioned from visual art and graphic design, to new media, collaging, archiving, projecting, writing and film-making. 
</description>
		
	</item>
		
		
	<item>
		<title>news</title>
				
		<link>https://konvolv.com/news</link>

		<pubDate>Wed, 26 Aug 2020 15:56:03 +0000</pubDate>

		<dc:creator>Konvolv &#124; New Media Art Collective</dc:creator>

		<guid isPermaLink="true">https://konvolv.com/news</guid>

		<description>



News&#38;nbsp;
	
12.2021 Our works {[[(爱 (ài) &#38;lt;3)*], (&#38;lt;3 爱 (ài))*], ((ài) &#38;lt;3 爱)*]]} and Hamistagan have been accepted as part of Mozfest 2022 Amsterdam!

11.2021&#38;nbsp;We have started a constructive dialogue with Petra Jääskeläinen, researcher in Creative-AI, working for the Ai and the Artistic Imaginary research project at KTH University, Sweden. Together with Petra and the research group, we will discuss our cretaive process, challenges and questions derive from it and connecting these with the ethical, sustainable and ownership perspectives that the research team is working with.



11.2021 Aleksi Knuutila and his research team from Vastapuhe.fi have shown interest in our project and are now consulting us on the topics of hate speech &#38;amp; online hatred. More information on Aleksi Knuutila's project can be found on the Vastapuhe.fi website and HAFECT project's website.
11.2021 Liisi gets to attend the Space for Humanity bootcamp organised by the DareDisrupt, Founders of Tomorrow.
11.2021 Our work&#38;nbsp;{[[(爱 (ài) &#38;lt;3)*], (&#38;lt;3 爱 (ài))*], ((ài) &#38;lt;3 爱)*]]} has been published in nokturno.fi.
 &#38;nbsp;
https://nokturno.fi/vieraskuraattorinumero-ujo-systeemi-vihapuheen-kaantaja-ja-peli-jonka-voi-vain-havita/
10.2021 Liisi received a scholarship to attend the AI-Generated Media online course by the Fluid Interfaces Research Lab, MIT

13-16.10.2021 Our installation WWW is presented at Aaltoja! light &#38;amp; sound art festival in Kotka as part of the Flux Island exhbition. Taike supported with a travel grant.

8.2021 Camilo Sanchez &#38;amp; Reishabh Kailey have received the COVID-19 artist grant from Taike!8.2021 Reishabh Kailey is now working part time for Frame Finland, congratulations!7.2021 Our work Hamistagan has been selected to be part of the BLAF (Best of Light Art in Finland) catalogue.

6.2021 John Lee got hired by Accenture Finland as fullstack developer, congratulations!
26.4.2021 After participating in the Digital Literature Hackathon, our concept “&#38;lt;3” was selected to continue development and be presented at Orion Cinema on 19.08.2021.“&#38;lt;3” is a poetic AI system to translate
the
noise
of
hatred
into
a
universal“speech-2-&#38;lt;3”.
  The jury of the Digital Literature Hackathon consisted of poet-scholar Matti Kangaskoski, director Mika Taanila and producer of the Aalto Studios Hetta Huhtamäki.&#38;nbsp;
5.10.2020 Frame Finald and Avek supported our team member Camilo Sanchez to present Hamistagan in Ars Electronica 2020.
1.8.2020 We have a new member! Reishabh Kailey is joining [Konvolv_] as our visual designer.
7.7.2020 Our work Hamistagan is going to be presented in Ars Electronica under the Wild State exhibition 9-13.09.2020. Niko Tiainen is joining us in the production of this work for Ars Electronica. Click here for more info.
16.6.2020 Camilo Sanchez has been awarded with a Taike grant to publish an open archive of our spatial sound recordings. The first realise of this archive will be online in mid August.



</description>
		
	</item>
		
		
	<item>
		<title>new-media</title>
				
		<link>https://konvolv.com/new-media</link>

		<pubDate>Fri, 09 Oct 2020 12:08:53 +0000</pubDate>

		<dc:creator>Konvolv &#124; New Media Art Collective</dc:creator>

		<guid isPermaLink="true">https://konvolv.com/new-media</guid>

		<description>
	
	
Enjoy your 
real-time realm 
of 
academic new media buzz derived from 
new media research on database platforms :-) !

What is the new media hype today?</description>
		
	</item>
		
		
	<item>
		<title>faq</title>
				
		<link>https://konvolv.com/faq</link>

		<pubDate>Wed, 26 Aug 2020 15:56:11 +0000</pubDate>

		<dc:creator>Konvolv &#124; New Media Art Collective</dc:creator>

		<guid isPermaLink="true">https://konvolv.com/faq</guid>

		<description>FAQ

	
What is The Immersive Physical Experience? 

The space is defined by its boundaries e.g. walls. When activities and engagement are developed within, the space turns into the place.
Physical experience design incorporates elements from user experince design, architecture and behavioral design among others.
Meanwhile, the immersive experience design reinforces the multisensorial perception. Most commonly, the immersive experience design is discussed in the context of XR.

The immersive physical experience design production is embedded into the creation of a world of its own. While the experience detaches the audience from mobile devices and headsets, it allows a break from the noise coming outside.

The immersive experience design consists of generative non-linear storytelling, spatial audio, projection mapping, lighting, machine vision and sensor technology integrated into an environment.
With these tools, the immersion and interaction with physical and digital content create and transform the everyday space into a meaningful and collective engagement&#38;nbsp;in the physical place.


What is Spatial Audio? 

Spatial Audio is a technique of distributing sound in the physical or virtual 3D space. It enables us to have a better representation of how sound behaves in real life. 
Spatial Audio delivers a sound field that deepens the sensory perception of our works. Besides, surreal 3D soundscapes can be created using programming, sound design and different speaker set-ups. 

What is Embodied Interaction?

This type of interaction supports visitors’ engagement in a contextual manner. The human body, its senses and place are&#38;nbsp;taken into consideration.&#38;nbsp;Embodied interaction shapes and augments human cognition coupling motor movements and senses, including the interaction and environment itself.
The phenomenological shifts are focused to all senses beyond the audiovisual, from action-centred skills to motor memory.
We use cutting edge technology such as sensors, trackers and data scraping to bring meaningful communication between the human body, tangible objects and the physical and cyberspace.&#38;nbsp;

Diagram of design terms used at our services page.


&#60;img width="2314" height="1392" width_o="2314" height_o="1392" data-src="https://freight.cargo.site/t/original/i/f16520adcb4d1fa9ca3b1a3a1a2da07db7b2102d102c57e94afc0b6b590c3f79/Screenshot-2020-12-26-at-12.22.58.png" data-mid="93090981" border="0" data-scale="91" src="https://freight.cargo.site/w/1000/i/f16520adcb4d1fa9ca3b1a3a1a2da07db7b2102d102c57e94afc0b6b590c3f79/Screenshot-2020-12-26-at-12.22.58.png" /&#62;
Source : &#38;nbsp;
https://www.epmid.comhttps://www.epmid.com/projects/Mapping-Speculative-Design 



</description>
		
	</item>
		
		
	<item>
		<title>contact</title>
				
		<link>https://konvolv.com/contact</link>

		<pubDate>Wed, 26 Aug 2020 15:56:04 +0000</pubDate>

		<dc:creator>Konvolv &#124; New Media Art Collective</dc:creator>

		<guid isPermaLink="true">https://konvolv.com/contact</guid>

		<description>

	Contact
info at konvolv dot com

+358417233834

Y-Tunnus 3011678-4


View Larger Map

</description>
		
	</item>
		
		
	<item>
		<title>works</title>
				
		<link>https://konvolv.com/works</link>

		<pubDate>Wed, 26 Aug 2020 15:56:05 +0000</pubDate>

		<dc:creator>Konvolv &#124; New Media Art Collective</dc:creator>

		<guid isPermaLink="true">https://konvolv.com/works</guid>

		<description>
{[[(爱 (ài) &#38;lt;3)*], (&#38;lt;3 爱 (ài))*], ((ài) &#38;lt;3 爱)*]]}
HAMISTAGAN @ ARS ELECTRONICA
IoL - FINESTBAY
WORLD WIDE WAVE

FLUX ISLANDPLANETS AND EVERYDAY OBJECTSKARTTAHAMISTAGANIHMINENSIMMARI CAPTURING SOUNDSCAPESDIY HYDROPHONE WORKSHOPVUOTALO PODCAST WORKSHOP
</description>
		
	</item>
		
	</channel>
</rss>